"use strict"; var __extends = (this && this.__extends) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; var ts = require("typescript"); var Lint = require("../lint"); var Rule = (function (_super) { __extends(Rule, _super); function Rule() { _super.apply(this, arguments); } Rule.prototype.apply = function (sourceFile) { return this.applyWithWalker(new UseIsnanRuleWalker(sourceFile, this.getOptions())); }; Rule.metadata = { ruleName: "use-isnan", description: "Enforces use of the `isNaN()` function to check for NaN references instead of a comparison to the `NaN` constant.", rationale: (_a = ["\n Since `NaN !== NaN`, comparisons with regular operators will produce unexpected results.\n So, instead of `if (myVar === NaN)`, do `if (isNaN(myVar))`."], _a.raw = ["\n Since \\`NaN !== NaN\\`, comparisons with regular operators will produce unexpected results.\n So, instead of \\`if (myVar === NaN)\\`, do \\`if (isNaN(myVar))\\`."], Lint.Utils.dedent(_a)), optionsDescription: "Not configurable.", options: null, optionExamples: ["true"], type: "functionality", }; Rule.FAILURE_STRING = "Found an invalid comparison for NaN: "; return Rule; var _a; }(Lint.Rules.AbstractRule)); exports.Rule = Rule; var UseIsnanRuleWalker = (function (_super) { __extends(UseIsnanRuleWalker, _super); function UseIsnanRuleWalker() { _super.apply(this, arguments); } UseIsnanRuleWalker.prototype.visitBinaryExpression = function (node) { if ((this.isExpressionNaN(node.left) || this.isExpressionNaN(node.right)) && node.operatorToken.kind !== ts.SyntaxKind.EqualsToken) { this.addFailure(this.createFailure(node.getStart(), node.getWidth(), Rule.FAILURE_STRING + node.getText())); } _super.prototype.visitBinaryExpression.call(this, node); }; UseIsnanRuleWalker.prototype.isExpressionNaN = function (node) { return node.kind === ts.SyntaxKind.Identifier && node.getText() === "NaN"; }; return UseIsnanRuleWalker; }(Lint.RuleWalker));