License.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated from a template.
//
// Manual changes to this file may cause unexpected behavior in your application.
// Manual changes to this file will be overwritten if the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AIAHTML5.ADMIN.API.Entity
{
using System;
using System.Collections.Generic;
public partial class License
{
public License()
{
this.DiscountToLicenses = new HashSet<DiscountToLicense>();
this.LicenseSubscriptionDetails = new HashSet<LicenseSubscriptionDetail>();
this.LicenseToEditions = new HashSet<LicenseToEdition>();
this.SingleUserDetails = new HashSet<SingleUserDetail>();
this.UserGroups = new HashSet<UserGroup>();
}
public int Id { get; set; }
public string AccountNumber { get; set; }
public string LicenseeFirstName { get; set; }
public string LicenseeLastName { get; set; }
public byte LicenseTypeId { get; set; }
public byte AccountTypeId { get; set; }
public string InstitutionName { get; set; }
public string EmailId { get; set; }
public string Address1 { get; set; }
public string Address2 { get; set; }
public string City { get; set; }
public string Zip { get; set; }
public int StateId { get; set; }
public int CountryId { get; set; }
public string Phone { get; set; }
public int TotalLogins { get; set; }
public bool IsActive { get; set; }
public bool IsDistrictSiteLicense { get; set; }
public System.DateTime CreationDate { get; set; }
public Nullable<System.DateTime> ModifiedDate { get; set; }
public Nullable<System.DateTime> CancellationDate { get; set; }
public int NoOfRenewals { get; set; }
public bool IsTermsAccepted { get; set; }
public Nullable<int> CardNumber { get; set; }
public string ProductId { get; set; }
public virtual AccountType AccountType { get; set; }
public virtual Country Country { get; set; }
public virtual ICollection<DiscountToLicense> DiscountToLicenses { get; set; }
public virtual LicenseType LicenseType { get; set; }
public virtual State State { get; set; }
public virtual ICollection<LicenseSubscriptionDetail> LicenseSubscriptionDetails { get; set; }
public virtual ICollection<LicenseToEdition> LicenseToEditions { get; set; }
public virtual ICollection<SingleUserDetail> SingleUserDetails { get; set; }
public virtual ICollection<UserGroup> UserGroups { get; set; }
}
}