animation_player.d.ts
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/**
* AnimationPlayer controls an animation sequence that was produced from a programmatic animation.
* (see {@link AnimationBuilder AnimationBuilder} for more information on how to create programmatic
* animations.)
*
* @experimental Animation support is experimental.
*/
export interface AnimationPlayer {
onDone(fn: () => void): void;
onStart(fn: () => void): void;
onDestroy(fn: () => void): void;
init(): void;
hasStarted(): boolean;
play(): void;
pause(): void;
restart(): void;
finish(): void;
destroy(): void;
reset(): void;
setPosition(p: any): void;
getPosition(): number;
parentPlayer: AnimationPlayer | null;
readonly totalTime: number;
beforeDestroy?: () => any;
}
/**
* @experimental Animation support is experimental.
*/
export declare class NoopAnimationPlayer implements AnimationPlayer {
private _onDoneFns;
private _onStartFns;
private _onDestroyFns;
private _started;
private _destroyed;
private _finished;
parentPlayer: AnimationPlayer | null;
totalTime: number;
constructor();
private _onFinish();
onStart(fn: () => void): void;
onDone(fn: () => void): void;
onDestroy(fn: () => void): void;
hasStarted(): boolean;
init(): void;
play(): void;
private _onStart();
pause(): void;
restart(): void;
finish(): void;
destroy(): void;
reset(): void;
setPosition(p: number): void;
getPosition(): number;
}